UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneDeterminismFence.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Misc/FrameNumber.h"
6#include "MovieSceneDeterminismFence.generated.h"
7
8
10USTRUCT()
12{
14
16 : bInclusive(false)
17 {}
18
20 : FrameNumber(InFrameNumber)
21 , bInclusive(bInInclusive)
22 {}
23
25 {
26 return A.FrameNumber == B.FrameNumber && A.bInclusive == B.bInclusive;
27 }
28
30 UPROPERTY()
31 FFrameNumber FrameNumber;
32
42 UPROPERTY()
43 uint8 bInclusive : 1;
44};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
uint8_t uint8
Definition binka_ue_file_header.h:8
@ false
Definition radaudio_common.h:23
Definition FrameNumber.h:18
Definition MovieSceneDeterminismFence.h:12
FMovieSceneDeterminismFence(FFrameNumber InFrameNumber, bool bInInclusive=false)
Definition MovieSceneDeterminismFence.h:19
friend bool operator==(FMovieSceneDeterminismFence A, FMovieSceneDeterminismFence B)
Definition MovieSceneDeterminismFence.h:24