UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieSceneDeterminismFence Struct Reference

#include <MovieSceneDeterminismFence.h>

Public Member Functions

 FMovieSceneDeterminismFence ()
 
 FMovieSceneDeterminismFence (FFrameNumber InFrameNumber, bool bInInclusive=false)
 

Public Attributes

FFrameNumber FrameNumber
 
uint8 bInclusive: 1
 

Friends

bool operator== (FMovieSceneDeterminismFence A, FMovieSceneDeterminismFence B)
 

Detailed Description

Structure that defines a specific determinism fence

Constructor & Destructor Documentation

◆ FMovieSceneDeterminismFence() [1/2]

FMovieSceneDeterminismFence::FMovieSceneDeterminismFence ( )
inline

◆ FMovieSceneDeterminismFence() [2/2]

FMovieSceneDeterminismFence::FMovieSceneDeterminismFence ( FFrameNumber  InFrameNumber,
bool  bInInclusive = false 
)
inline

Friends And Related Symbol Documentation

◆ operator==

Member Data Documentation

◆ bInclusive

uint8 FMovieSceneDeterminismFence::bInclusive

Default: false. When true, specifies that this fence should be evaluated exactly on the specified time. When false, all times up to, but not including FrameNumber will be evaluated.

Exclusive should be used for a fence at the end of a subsection with an exclusive time to ensure that the sub-section is entirely evaluated before evaluation returns.

Inclusive should be used if an exact time must be evaluated (such as for testing purposes)

◆ FrameNumber

FFrameNumber FMovieSceneDeterminismFence::FrameNumber

True if this sequence should include a fence on the lower bound of any sub sequence's that include it


The documentation for this struct was generated from the following file: