UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneEntityManager.h File Reference
#include "Algo/AllOf.h"
#include "Algo/AnyOf.h"
#include "Async/TaskGraphInterfaces.h"
#include "Containers/Array.h"
#include "Containers/ArrayView.h"
#include "Containers/BitArray.h"
#include "Containers/Map.h"
#include "Containers/Set.h"
#include "Containers/SparseArray.h"
#include "Containers/UnrealString.h"
#include "CoreTypes.h"
#include "EntitySystem/MovieSceneComponentTypeHandler.h"
#include "EntitySystem/MovieSceneComponentTypeInfo.h"
#include "EntitySystem/MovieSceneEntityFactoryTypes.h"
#include "EntitySystem/MovieSceneEntityIDs.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "EntitySystem/MovieSceneMaybeAtomic.h"
#include "Evaluation/MovieScenePlayback.h"
#include "HAL/CriticalSection.h"
#include "HAL/PlatformCrt.h"
#include "Misc/AssertionMacros.h"
#include "Misc/EnumClassFlags.h"
#include "Misc/InlineValue.h"
#include "MovieSceneSequenceID.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/StrongObjectPtr.h"
#include "UObject/UObjectArray.h"
#include <initializer_list>

Go to the source code of this file.

Classes

class  UE::MovieScene::FEntityManager
 
struct  UE::MovieScene::FFreeEntityOperation
 

Namespaces

namespace  UE
 
namespace  UE::MovieScene
 

Enumerations

enum class  UE::MovieScene::EEntityRecursion : uint8 { UE::MovieScene::This = 1 << 0 , UE::MovieScene::Children = 1 << 1 , UE::MovieScene::Full = This | Children }
 

Functions

 UE::MovieScene::ENUM_CLASS_FLAGS (EEntityRecursion)