5#include "Containers/Map.h"
17template<
typename DataType>
55 AccumulateLeftOffsets();
71 const int32 NodeWidth = GetItemMinWidth(NodeData.
Num());
74 if (
InNode->ChildrenID.IsValid())
84 void AccumulateWidths()
86 for (
int32 RowIndex =
LogRows.Num() - 1; RowIndex >= 0; --RowIndex)
96 if (
RowItem.ChildrenWidthTotal > 0)
112 if (
RowItem.ChildrenWidthTotal > 0)
121 void AccumulateLeftOffsets()
123 for (
int32 RowIndex = 1; RowIndex <
LogRows.Num(); ++RowIndex)
131 for (
int32 ItemIndex = 0; ItemIndex <
LogRow.Num(); ++ItemIndex)
171 const FString DataString = LexToStringAllDataIndexes(
RowItem.Node);
184 Builder.
Append(DataString);
213 Dummy.DataID.EntryIndex = It.Key.template
Get<0>();
223 const DataType&
Data = DataView[DataIndex];
248 if (DataView.
Num() == 0)
262 FMath::Max(0, NumData - 9) +
263 FMath::Max(0, NumData - 99) +
#define ensure( InExpression)
Definition AssertionMacros.h:464
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const TCHAR * LexToString(EAnalyticsRecordEventMode Mode)
Definition IAnalyticsProvider.cpp:5
#define UE_LOG(CategoryName, Verbosity, Format,...)
Definition LogMacros.h:270
Definition ArrayView.h:139
UE_FORCEINLINE_HINT constexpr SizeType Num() const
Definition ArrayView.h:380
UE_FORCEINLINE_HINT constexpr bool IsValidIndex(SizeType Index) const
Definition ArrayView.h:359
Definition UnrealString.h.inl:34
const CharType * ToString() UE_LIFETIMEBOUND
Definition StringBuilder.h:135
BuilderType & Append(const OtherCharType *const String, const int32 Length)
Definition StringBuilder.h:238
void Reset()
Definition StringBuilder.h:190
int32 Len() const
Definition StringBuilder.h:114
Definition StringBuilder.h:509
GeometryCollection::Facades::FMuscleActivationData Data
Definition MuscleActivationConstraints.h:15
U16 Index
Definition radfft.cpp:71
Definition MovieSceneEvaluationTree.h:273
FEvaluationTreeEntryHandle DataID
Definition MovieSceneEvaluationTree.h:306
TRange< FFrameNumber > Range
Definition MovieSceneEvaluationTree.h:300
Definition MovieSceneEvaluationTree.h:603