8#include "MovieSceneFloatPerlinNoiseChannelContainer.generated.h"
13UCLASS(meta=(DisplayName=
"Float Perlin Noise",
ToolTip=
"Override a channel to use float perlin noise"), MinimalAPI)
39 UPROPERTY(EditAnywhere, Category =
"Perlin Noise")
42 friend class FMovieSceneFloatPerlinNoiseChannelDetailsCustomization;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition MovieSceneChannelOverrideContainer.h:46
Definition MovieSceneFloatPerlinNoiseChannelContainer.h:15
FMovieSceneChannel * GetChannel() override
Definition MovieSceneFloatPerlinNoiseChannelContainer.h:29
const FMovieSceneChannel * GetChannel() const override
Definition MovieSceneFloatPerlinNoiseChannelContainer.h:28
Definition MovieSceneChannelHandle.h:20
Definition MovieSceneChannelProxy.h:87
Definition MovieSceneChannel.h:112
Definition MovieSceneFloatPerlinNoiseChannel.h:12
Definition MovieSceneChannelOverrideContainer.h:33
Definition IMovieSceneEntityProvider.h:93
Definition IMovieSceneEntityProvider.h:47