#include <MovieSceneChannelProxy.h>
Construction helper that is required to create a new FMovieSceneChannelProxy from multiple channels
◆ Add()
| void FMovieSceneChannelProxyData::Add |
( |
ChannelType & |
InChannel | ) |
|
|
inline |
Add a new channel to the proxy. Channel's address is stored internally as a voic* and should exist as long as the channel proxy does
- Parameters
-
| InChannel | The channel to add to this proxy. Should live for as long as the proxy does. Any re-allocation should be accompanied with a re-creation of the proxy |
◆ FMovieSceneChannelProxy
The documentation for this struct was generated from the following file: