UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneLatentActionManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
9
10class UObject;
11
12// using "not checked" user policy (means race detection is disabled) because this delegate is stored in a TArray and causes its reallocation
13// from inside delegate's execution. This is incompatible with race detection that needs to access the delegate instance after its execution
15
20{
21public:
25
27
28 bool IsEmpty() const { return LatentActions.Num() == 0; }
29
30private:
32
33 bool bIsRunningLatentActions = false;
34};
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition MovieSceneLatentActionManager.h:20
bool IsEmpty() const
Definition MovieSceneLatentActionManager.h:28
MOVIESCENE_API void AddLatentAction(FMovieSceneSequenceLatentActionDelegate Delegate)
Definition MovieSceneSequenceTickManager.cpp:497
MOVIESCENE_API void RunLatentActions(TFunctionRef< void()> FlushCallback)
Definition MovieSceneSequenceTickManager.cpp:526
MOVIESCENE_API void ClearLatentActions()
Definition MovieSceneSequenceTickManager.cpp:518
Definition Array.h:670
Definition AssetRegistryState.h:50
Definition Object.h:95
Definition DelegateBase.h:179