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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "EntitySystem/MovieSceneEntitySystem.h"#include "EntitySystem/MovieScenePreAnimatedStateSystem.h"#include "EntitySystem/MovieSceneEntityMutations.h"#include "Materials/MaterialInstance.h"#include "Materials/MaterialInstanceDynamic.h"#include "EntitySystem/BuiltInComponentTypes.h"#include "EntitySystem/MovieSceneEntitySystemRunner.h"#include "EntitySystem/MovieSceneComponentTypeInfo.h"#include "EntitySystem/MovieSceneCachedEntityFilterResult.h"#include "EntitySystem/MovieSceneEntityGroupingSystem.h"#include "Evaluation/PreAnimatedState/MovieScenePreAnimatedObjectStorage.h"#include "MovieSceneTracksComponentTypes.h"#include "UObject/SoftObjectPtr.h"#include "MovieSceneMaterialSystem.generated.h"Go to the source code of this file.
Classes | |
| struct | FMovieScenePreAnimatedMaterialParameters |
| struct | UE::MovieScene::TMovieSceneMaterialSystem< AccessorType, RequiredComponents >::FMaterialGroupingPolicy |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Functions | |
| DECLARE_CYCLE_STAT_EXTERN (TEXT("Reinitialize Bound Materials"), MovieSceneEval_ReinitializeBoundMaterials, STATGROUP_MovieSceneECS, MOVIESCENETRACKS_API) | |
| DECLARE_CYCLE_STAT_EXTERN | ( | TEXT("Reinitialize Bound Materials") | , |
| MovieSceneEval_ReinitializeBoundMaterials | , | ||
| STATGROUP_MovieSceneECS | , | ||
| MOVIESCENETRACKS_API | |||
| ) |