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◆ EMovieSceneLoopDissection
Describes whether to dissect looping when playing back a sequence.
Looping dissection means that, when a sequence loops, more than one evaluation context is returned by the FMovieScenePlaybackManager::Update() methods: one context for updating to the "last valid time", and one context for updating through the first few frames of the next loop.
| Enumerator |
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| None | Do no dissect loop. Jump directly to the current time of the next loop, using an evaluation range from the first frame to the current time. WARNING: this means that the last few frames of the previous loop won't be evaluated!
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| DissectOne | Only dissect one loop. Emit an evaluation range for the last few frames of the current loop, and another evaluation range for the first few frames of the next loop.
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| DissectAll | Dissect all loops. As per DissectOne, but also emit evaluation ranges for entire loops if the delta-time is large enough, and/or the sequence is short enough, that we might have gone through entire extra loops.
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