UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieScenePropertyBinding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "UObject/NameTypes.h"
7
8#include "MovieScenePropertyBinding.generated.h"
9
10
15USTRUCT()
17{
19
21 : bCanUseClassLookup(false)
22 {}
23
25
26 MOVIESCENE_API static FMovieScenePropertyBinding FromPath(const FString& InPropertyPath);
27
29 {
30 return A.PropertyName == B.PropertyName && A.PropertyPath == B.PropertyPath;
31 }
32
33 bool CanUseClassLookup() const
34 {
35 return bCanUseClassLookup;
36 }
37
38#if WITH_EDITORONLY_DATA
39 void PostSerialize(const FArchive& Ar);
40#endif
41
43 UPROPERTY()
45
47 UPROPERTY()
49
51 UPROPERTY()
52 bool bCanUseClassLookup;
53};
54
55#if WITH_EDITORONLY_DATA
56template<>
57struct TStructOpsTypeTraits<FMovieScenePropertyBinding> : public TStructOpsTypeTraitsBase2<FMovieScenePropertyBinding>
58{
59 enum { WithPostSerialize = true };
60};
61#endif // WITH_EDITORONLY_DATA
62
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Archive.h:1208
Definition NameTypes.h:617
Definition PropertyPath.Build.cs:6
@ false
Definition radaudio_common.h:23
Definition MovieScenePropertyBinding.h:17
friend bool operator==(FMovieScenePropertyBinding A, FMovieScenePropertyBinding B)
Definition MovieScenePropertyBinding.h:28
bool CanUseClassLookup() const
Definition MovieScenePropertyBinding.h:33
Definition StructOpsTypeTraits.h:11
@ WithPostSerialize
Definition StructOpsTypeTraits.h:25
Definition StructOpsTypeTraits.h:46