UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMovieScenePropertyBinding Struct Reference

#include <MovieScenePropertyBinding.h>

Public Member Functions

 FMovieScenePropertyBinding ()
 
MOVIESCENE_API FMovieScenePropertyBinding (FName InPropertyName, const FString &InPropertyPath)
 
bool CanUseClassLookup () const
 

Static Public Member Functions

static MOVIESCENE_API FMovieScenePropertyBinding FromPath (const FString &InPropertyPath)
 

Public Attributes

FName PropertyName
 
FName PropertyPath
 
bool bCanUseClassLookup
 

Friends

bool operator== (FMovieScenePropertyBinding A, FMovieScenePropertyBinding B)
 

Detailed Description

Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup

Constructor & Destructor Documentation

◆ FMovieScenePropertyBinding() [1/2]

FMovieScenePropertyBinding::FMovieScenePropertyBinding ( )
inline

◆ FMovieScenePropertyBinding() [2/2]

FMovieScenePropertyBinding::FMovieScenePropertyBinding ( FName  InPropertyName,
const FString &  InPropertyPath 
)

Member Function Documentation

◆ CanUseClassLookup()

bool FMovieScenePropertyBinding::CanUseClassLookup ( ) const
inline

◆ FromPath()

FMovieScenePropertyBinding FMovieScenePropertyBinding::FromPath ( const FString &  InPropertyPath)
static

Friends And Related Symbol Documentation

◆ operator==

Member Data Documentation

◆ bCanUseClassLookup

bool FMovieScenePropertyBinding::bCanUseClassLookup

True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise

◆ PropertyName

FName FMovieScenePropertyBinding::PropertyName

Leaf name of the property to animate

◆ PropertyPath

FName FMovieScenePropertyBinding::PropertyPath

Full path to the property from the object including struct and array indirection


The documentation for this struct was generated from the following files: