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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MovieScenePropertyBinding.h>
Public Member Functions | |
| FMovieScenePropertyBinding () | |
| MOVIESCENE_API | FMovieScenePropertyBinding (FName InPropertyName, const FString &InPropertyPath) |
| bool | CanUseClassLookup () const |
Static Public Member Functions | |
| static MOVIESCENE_API FMovieScenePropertyBinding | FromPath (const FString &InPropertyPath) |
Public Attributes | |
| FName | PropertyName |
| FName | PropertyPath |
| bool | bCanUseClassLookup |
Friends | |
| bool | operator== (FMovieScenePropertyBinding A, FMovieScenePropertyBinding B) |
Source property binding information for an entity on a moviescene timeline Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup
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inline |
| FMovieScenePropertyBinding::FMovieScenePropertyBinding | ( | FName | InPropertyName, |
| const FString & | InPropertyPath | ||
| ) |
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inline |
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static |
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friend |
| bool FMovieScenePropertyBinding::bCanUseClassLookup |
True if this property can be considered for fast property offset resolution(ie the property address is always a constant offset from the obejct ptr), false otherwise
| FName FMovieScenePropertyBinding::PropertyName |
Leaf name of the property to animate
| FName FMovieScenePropertyBinding::PropertyPath |
Full path to the property from the object including struct and array indirection