UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MovieSceneStringChannel.h File Reference
#include "Channels/MovieSceneChannel.h"
#include "Channels/MovieSceneChannelData.h"
#include "Channels/MovieSceneChannelEditorData.h"
#include "Channels/MovieSceneChannelTraits.h"
#include "Containers/Array.h"
#include "Containers/ArrayView.h"
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Math/Range.h"
#include "Misc/FrameNumber.h"
#include "Misc/FrameTime.h"
#include "Misc/Optional.h"
#include "Serialization/StructuredArchive.h"
#include "Templates/UnrealTemplate.h"
#include "UObject/Class.h"
#include "UObject/ObjectMacros.h"
#include "MovieSceneStringChannel.generated.h"

Go to the source code of this file.

Classes

struct  FMovieSceneStringChannel
 
struct  TStructOpsTypeTraits< FMovieSceneStringChannel >
 
struct  TMovieSceneChannelTraits< FMovieSceneStringChannel >
 

Functions

bool EvaluateChannel (const FMovieSceneStringChannel *InChannel, FFrameTime InTime, FString &OutValue)
 
bool ValueExistsAtTime (const FMovieSceneStringChannel *Channel, FFrameNumber InFrameNumber, const FString &Value)
 

Function Documentation

◆ EvaluateChannel()

bool EvaluateChannel ( const FMovieSceneStringChannel InChannel,
FFrameTime  InTime,
FString &  OutValue 
)
inline

◆ ValueExistsAtTime()

bool ValueExistsAtTime ( const FMovieSceneStringChannel Channel,
FFrameNumber  InFrameNumber,
const FString &  Value 
)
inline