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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "Misc/FrameTime.h"#include "MovieSceneTimeTransform.generated.h"Go to the source code of this file.
Classes | |
| struct | FMovieSceneTimeTransform |
Functions | |
| FFrameTime | operator* (FFrameTime InTime, const FMovieSceneTimeTransform &RHS) |
| FFrameTime & | operator*= (FFrameTime &InTime, const FMovieSceneTimeTransform &RHS) |
| template<typename T > | |
| TRange< T > | operator* (const TRange< T > &LHS, const FMovieSceneTimeTransform &RHS) |
| TRange< FFrameNumber > | operator* (const TRange< FFrameNumber > &LHS, const FMovieSceneTimeTransform &RHS) |
| template<typename T > | |
| TRange< T > & | operator*= (TRange< T > &LHS, const FMovieSceneTimeTransform &RHS) |
| FMovieSceneTimeTransform | operator* (const FMovieSceneTimeTransform &LHS, const FMovieSceneTimeTransform &RHS) |
| FString | LexToString (const FMovieSceneTimeTransform &InTransform) |
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inline |
Convert a FFrameTime into a string
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inline |
Multiply 2 transforms together, resulting in a single transform that gets from RHS parent to LHS space
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inline |
| TRange< T > operator* | ( | const TRange< T > & | LHS, |
| const FMovieSceneTimeTransform & | RHS | ||
| ) |
Transform a time range by a sequence transform
| LHS | The time range to transform |
| RHS | The transform |
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inline |
Transform a time by a sequence transform
| InTime | The time to transform |
| RHS | The transform |
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inline |
Transform a time by a sequence transform
| InTime | The time to transform |
| RHS | The transform |
| TRange< T > & operator*= | ( | TRange< T > & | LHS, |
| const FMovieSceneTimeTransform & | RHS | ||
| ) |
Transform a time range by a sequence transform
| InTime | The time range to transform |
| RHS | The transform |