9#define ALLOW_NAME_BATCH_SAVING PLATFORM_LITTLE_ENDIAN && !PLATFORM_TCHAR_IS_4_BYTES
13#if ALLOW_NAME_BATCH_SAVING
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
ENameBatchLoadingFlags
Definition NameBatchSerialization.h:28
CORE_API TFunction< TArray< FDisplayNameEntryId >()> LoadNameBatchAsync(FArchive &Ar, uint32 MaxWorkers, ENameBatchLoadingFlags Flags=ENameBatchLoadingFlags::None)
Definition UnrealNames.cpp:5386
CORE_API void LoadNameBatch(TArray< FDisplayNameEntryId > &OutNames, TArrayView< const uint8 > NameData, TArrayView< const uint8 > HashData, ENameBatchLoadingFlags Flags=ENameBatchLoadingFlags::None)
Definition UnrealNames.cpp:5226
CORE_API void ReserveNameBatch(uint32 NameDataBytes, uint32 HashDataBytes)
Definition UnrealNames.cpp:4864
Definition Archive.h:1208
Definition ArrayView.h:139