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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Macros | |
| #define | ALLOW_NAME_BATCH_SAVING PLATFORM_LITTLE_ENDIAN && !PLATFORM_TCHAR_IS_4_BYTES |
Enumerations | |
| enum class | ENameBatchLoadingFlags : uint32 { None = 0 , RespectOrder = 1 << 0 } |
Functions | |
| CORE_API void | ReserveNameBatch (uint32 NameDataBytes, uint32 HashDataBytes) |
| ENUM_CLASS_FLAGS (ENameBatchLoadingFlags) | |
| CORE_API void | LoadNameBatch (TArray< FDisplayNameEntryId > &OutNames, TArrayView< const uint8 > NameData, TArrayView< const uint8 > HashData, ENameBatchLoadingFlags Flags=ENameBatchLoadingFlags::None) |
| CORE_API TArray< FDisplayNameEntryId > | LoadNameBatch (FArchive &Ar, ENameBatchLoadingFlags Flags=ENameBatchLoadingFlags::None) |
| CORE_API TFunction< TArray< FDisplayNameEntryId >()> | LoadNameBatchAsync (FArchive &Ar, uint32 MaxWorkers, ENameBatchLoadingFlags Flags=ENameBatchLoadingFlags::None) |
| #define ALLOW_NAME_BATCH_SAVING PLATFORM_LITTLE_ENDIAN && !PLATFORM_TCHAR_IS_4_BYTES |
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strong |
| ENUM_CLASS_FLAGS | ( | ENameBatchLoadingFlags | ) |
| CORE_API TArray< FDisplayNameEntryId > LoadNameBatch | ( | FArchive & | Ar, |
| ENameBatchLoadingFlags | Flags = ENameBatchLoadingFlags::None |
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| CORE_API void LoadNameBatch | ( | TArray< FDisplayNameEntryId > & | OutNames, |
| TArrayView< const uint8 > | NameData, | ||
| TArrayView< const uint8 > | HashData, | ||
| ENameBatchLoadingFlags | Flags = ENameBatchLoadingFlags::None |
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| ) |
| CORE_API TFunction< TArray< FDisplayNameEntryId >()> LoadNameBatchAsync | ( | FArchive & | Ar, |
| uint32 | MaxWorkers, | ||
| ENameBatchLoadingFlags | Flags = ENameBatchLoadingFlags::None |
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