UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NaniteVertexFactory.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "RenderingThread.h"
7#include "ShaderParameters.h"
8#include "VertexFactory.h"
11
12// Vertex factory that performs Nanite base pass material shading with
13// compute shaders instead of vertex and pixel shaders.
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_VERTEX_FACTORY_TYPE_API(FactoryClass, ModuleApi)
Definition VertexFactory.h:553
Definition NaniteVertexFactory.h:15
static ENGINE_API bool ShouldCompilePermutation(const FVertexFactoryShaderPermutationParameters &Parameters)
Definition NaniteResources.cpp:3475
virtual ENGINE_API void InitRHI(FRHICommandListBase &RHICmdList) override final
Definition NaniteResources.cpp:3470
ENGINE_API ~FNaniteVertexFactory()
Definition NaniteResources.cpp:3465
static ENGINE_API void ModifyCompilationEnvironment(const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)
Definition NaniteResources.cpp:3487
Definition RHICommandList.h:455
Definition VertexFactory.h:661
Type
Definition RHIFeatureLevel.h:20
Definition ShaderCore.h:544
Definition MeshMaterialShader.h:44