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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Namespaces | |
| namespace | UE |
| namespace | UE::Net |
| namespace | ENetworkFailure |
| namespace | ESecurityEvent |
Enumerations | |
| enum class | UE::Net::EJoinFlags { UE::Net::None , UE::Net::NoPawn = 1 } |
| enum | ENetworkFailure::Type : int { ENetworkFailure::NetDriverAlreadyExists , ENetworkFailure::NetDriverCreateFailure , ENetworkFailure::NetDriverListenFailure , ENetworkFailure::ConnectionLost , ENetworkFailure::ConnectionTimeout , ENetworkFailure::FailureReceived , ENetworkFailure::OutdatedClient , ENetworkFailure::OutdatedServer , ENetworkFailure::PendingConnectionFailure , ENetworkFailure::NetGuidMismatch , ENetworkFailure::NetChecksumMismatch } |
| enum class | EReplicationSystem : uint8 { Default , Generic , Iris } |
| enum | ESecurityEvent::Type { ESecurityEvent::Malformed_Packet = 0 , ESecurityEvent::Invalid_Data = 1 , ESecurityEvent::Closed = 2 } |
| enum class | UE::Net::ENetRefHandleError : uint32 { UE::Net::None = 0x00 , UE::Net::BitstreamCorrupted , UE::Net::ReplicationDisabled , UE::Net::BlockedByMustBeMapped , UE::Net::BlockedByCreationParents } |
Functions | |
| const TCHAR * | ENetworkFailure::ToString (ENetworkFailure::Type FailureType) |
| const TCHAR * | ESecurityEvent::ToString (const ESecurityEvent::Type EnumVal) |
| const TCHAR * | UE::Net::LexToString (ENetRefHandleError NetRefHandleError) |
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