UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetObjectCountLimiter.h File Reference
#include "Iris/ReplicationSystem/Prioritization/NetObjectPrioritizer.h"
#include "Net/Core/NetBitArray.h"
#include "UObject/StrongObjectPtr.h"
#include "NetObjectCountLimiter.generated.h"

Go to the source code of this file.

Classes

class  UNetObjectCountLimiterConfig
 
class  UNetObjectCountLimiter
 
struct  UNetObjectCountLimiter::FObjectInfo
 
struct  UNetObjectCountLimiter::FPerConnectionInfo
 
struct  UNetObjectCountLimiter::FBatchParams
 

Enumerations

enum class  ENetObjectCountLimiterMode : uint32 { RoundRobin , Fill }
 

Enumeration Type Documentation

◆ ENetObjectCountLimiterMode

Enumerator
RoundRobin 

Each net update the next N, as configured, objects will be allowed to be replicated if they have modified properties. This means that even if there are many objects that have modified properties none will be sent if the N objects that are considered this frame haven't been modified.

Fill 

Each net update the N least recently replicated objects with modified properties will be allowed to be replicated. This can cause an object to be replicated very often if it's modified a lot and nothing else is.