UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetObjectPrioritizerDefinitions.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "NetObjectPrioritizerDefinitions.generated.h"
7
11{
13
14
15 UPROPERTY()
16 FName PrioritizerName;
17
22 UPROPERTY()
23 FName ClassName;
24
26 UPROPERTY()
28
33 UPROPERTY()
34 FName ConfigClassName;
35
37 UPROPERTY()
38 TObjectPtr<UClass> ConfigClass = nullptr;
39};
40
42UCLASS(transient, config=Engine)
44{
46
47public:
49 void GetValidDefinitions(TArray<FNetObjectPrioritizerDefinition>& OutDefinitions) const;
50
51private:
52 // UObject
53 virtual void PostInitProperties() override;
54 virtual void PostReloadConfig(FProperty* PropertyToLoad) override;
55
56 //
57 void LoadDefinitions();
58
59private:
65 UPROPERTY(Config)
66 TArray<FNetObjectPrioritizerDefinition> NetObjectPrioritizerDefinitions;
67};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition Array.h:670
Definition Class.h:3793
Definition NetObjectPrioritizerDefinitions.h:44
Definition Object.h:95
Definition NetObjectPrioritizerDefinitions.h:11
Definition ObjectPtr.h:488