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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetObjectPrioritizerDefinitions.h>
Public Attributes | |
| FName | PrioritizerName |
| FName | ClassName |
| TObjectPtr< UClass > | Class = nullptr |
| FName | ConfigClassName |
| TObjectPtr< UClass > | ConfigClass = nullptr |
Prioritizer definition. Configurable via UNetObjectPrioritizerDefinitions.
| TObjectPtr<UClass> FNetObjectPrioritizerDefinition::Class = nullptr |
UClass used to create the UNetObjectPrioritizer. Filled in automatically when reading the config.
| FName FNetObjectPrioritizerDefinition::ClassName |
UClass name, specified by its fully qualified path, used to create the UNetObjectPrioritizer. You can have multiple instances of the same prioritizer as long as their PrioritizerNames are unique.
| TObjectPtr<UClass> FNetObjectPrioritizerDefinition::ConfigClass = nullptr |
UClass used to create the UNetObjectPrioritizerConfig. Filled in automatically when reading the config.
| FName FNetObjectPrioritizerDefinition::ConfigClassName |
Optional UClass, specified by its fully qualified path, used to create the UNetObjectPrioritizerConfig. The class default instance will be passed at prioritizer initialization. If you want multiple instances of the same prioritizer then use subclassing to create unique prioritizer configs.
| FName FNetObjectPrioritizerDefinition::PrioritizerName |
Prioritizer identifier. Used to uniquely identify a prioritizer in various APIs.