![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "Containers/Array.h"#include "Containers/ArrayView.h"#include "Containers/Map.h"#include "CoreTypes.h"#include "Delegates/Delegate.h"#include "Iris/Core/NetChunkedArray.h"#include "Iris/IrisConstants.h"#include "Iris/ReplicationState/ReplicationStateDescriptor.h"#include "Iris/ReplicationSystem/NetDependencyData.h"#include "Iris/ReplicationSystem/NetObjectFactoryRegistry.h"#include "Iris/ReplicationSystem/NetRefHandle.h"#include "Iris/ReplicationSystem/ObjectReferenceTypes.h"#include "Net/Core/NetBitArray.h"#include "Net/Core/NetHandle/NetHandle.h"#include "UObject/ObjectPtr.h"Go to the source code of this file.
Classes | |
| class | UE::Net::Private::FNetRefHandleManager |
| struct | UE::Net::Private::FNetRefHandleManager::FReplicatedObjectData |
| struct | UE::Net::Private::FNetRefHandleManager::FInitParams |
Namespaces | |
| namespace | UE |
| namespace | UE::Net |
| namespace | UE::Net::Private |
Enumerations | |
| enum class | UE::Net::Private::EAddSubObjectFlags : uint32 { UE::Net::Private::None = 0U , UE::Net::Private::WarnIfAlreadySubObject = 1U , UE::Net::Private::SkipIfAlreadySubObject = WarnIfAlreadySubObject << 1U , UE::Net::Private::DestroyWithOwner = SkipIfAlreadySubObject << 1U , UE::Net::Private::ReplicateWithSubObject = DestroyWithOwner << 1U , UE::Net::Private::InsertAtStart = ReplicateWithSubObject << 1U , UE::Net::Private::Default = WarnIfAlreadySubObject | DestroyWithOwner } |
| enum class | UE::Net::Private::ERemoveDependentObjectFlags : uint32 { UE::Net::Private::None = 0U , UE::Net::Private::RemoveFromDependentParentObjects = 1U , UE::Net::Private::RemoveFromParentDependentObjects = RemoveFromDependentParentObjects << 1U , UE::Net::Private::All = RemoveFromDependentParentObjects | RemoveFromParentDependentObjects } |
Functions | |
| UE::Net::Private::ENUM_CLASS_FLAGS (EAddSubObjectFlags) | |
| UE::Net::Private::ENUM_CLASS_FLAGS (ERemoveDependentObjectFlags) | |