UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetTraceReporter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7#if UE_NET_TRACE_ENABLED
8
10{
12
17 static void ReportAnsiName(UE::Net::FNetDebugNameId NameId, uint32 NameSize, const char* Name);
21 static void ReportConnectionCreated(uint32 GameInstanceId, uint32 ConnectionId);
23 static void ReportConnectionUpdated(uint32 GameInstanceId, uint32 ConnectionId, const TCHAR* AddressString, const TCHAR* OwningActor);
24 static void ReportConnectionClosed(uint32 GameInstanceId, uint32 ConnectionId);
27 static void ReportInstanceUpdated(uint32 GameInstanceId, bool bIsServer, const TCHAR* Name);
33};
34
35#endif
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
FPlatformTypes::uint64 uint64
A 64-bit unsigned integer.
Definition Platform.h:1117
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
uint32 FNetDebugNameId
Definition NetDebugName.h:14