UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetTrace.h File Reference

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Macros

#define UE_NET_TRACE_SCOPE(...)
 
#define UE_NET_TRACE_OBJECT_SCOPE(...)
 
#define UE_NET_TRACE_DYNAMIC_NAME_SCOPE(...)
 
#define UE_NET_TRACE_NAMED_SCOPE(...)
 
#define UE_NET_TRACE_SET_SCOPE_NAME(...)
 
#define UE_NET_TRACE_SET_SCOPE_OBJECTID(...)
 
#define UE_NET_TRACE_EXIT_NAMED_SCOPE(...)
 
#define UE_NET_TRACE(...)
 
#define UE_NET_TRACE_DYNAMIC_NAME(...)
 
#define UE_NET_TRACE_CREATE_COLLECTOR(...)   nullptr
 
#define UE_NET_TRACE_DESTROY_COLLECTOR(...)
 
#define UE_NET_TRACE_FLUSH_COLLECTOR(...)
 
#define UE_NET_TRACE_BEGIN_BUNCH(...)
 
#define UE_NET_TRACE_DISCARD_BUNCH(...)
 
#define UE_NET_TRACE_POP_SEND_BUNCH(...)
 
#define UE_NET_TRACE_EVENTS(...)
 
#define UE_NET_TRACE_END_BUNCH(...)
 
#define UE_NET_TRACE_BUNCH_SCOPE(...)
 
#define UE_NET_TRACE_OFFSET_SCOPE(...)
 
#define UE_NET_TRACE_ASSIGNED_GUID(...)
 
#define UE_NET_TRACE_NETHANDLE_CREATED(...)
 
#define UE_NET_TRACE_NETHANDLE_DESTROYED(...)
 
#define UE_NET_TRACE_CONNECTION_CREATED(...)
 
#define UE_NET_TRACE_CONNECTION_STATE_UPDATED(...)
 
#define UE_NET_TRACE_CONNECTION_UPDATED(...)
 
#define UE_NET_TRACE_CONNECTION_CLOSED(...)
 
#define UE_NET_TRACE_PACKET_DROPPED(...)
 
#define UE_NET_TRACE_NAMED_OBJECT_SCOPE(...)
 
#define UE_NET_TRACE_NAMED_DYNAMIC_NAME_SCOPE(...)
 
#define UE_NET_TRACE_PACKET_STATSCOUNTER(...)
 
#define UE_NET_TRACE_FRAME_STATSCOUNTER(...)
 
#define UE_NET_TRACE_PACKET_DROPPED(...)
 
#define UE_NET_TRACE_PACKET_SEND(...)
 
#define UE_NET_TRACE_PACKET_RECV(...)
 
#define UE_NET_TRACE_END_SESSION(...)
 
#define UE_NET_TRACE_UPDATE_INSTANCE(...)
 
#define UE_NET_TRACE_POLL_OBJECT_SCOPE(...)
 
#define UE_NET_TRACE_POLL_OBJECT_IS_WASTE()
 
#define UE_NET_TRACE_QUANTIZE_OBJECT_SCOPE(...)
 
#define UE_NET_TRACE_WRITE_OBJECT_SCOPE(...)
 
#define UE_NET_TRACE_SUBOBJECT(...)
 

Macro Definition Documentation

◆ UE_NET_TRACE

#define UE_NET_TRACE (   ...)

◆ UE_NET_TRACE_ASSIGNED_GUID

#define UE_NET_TRACE_ASSIGNED_GUID (   ...)

◆ UE_NET_TRACE_BEGIN_BUNCH

#define UE_NET_TRACE_BEGIN_BUNCH (   ...)

◆ UE_NET_TRACE_BUNCH_SCOPE

#define UE_NET_TRACE_BUNCH_SCOPE (   ...)

◆ UE_NET_TRACE_CONNECTION_CLOSED

#define UE_NET_TRACE_CONNECTION_CLOSED (   ...)

◆ UE_NET_TRACE_CONNECTION_CREATED

#define UE_NET_TRACE_CONNECTION_CREATED (   ...)

◆ UE_NET_TRACE_CONNECTION_STATE_UPDATED

#define UE_NET_TRACE_CONNECTION_STATE_UPDATED (   ...)

◆ UE_NET_TRACE_CONNECTION_UPDATED

#define UE_NET_TRACE_CONNECTION_UPDATED (   ...)

◆ UE_NET_TRACE_CREATE_COLLECTOR

#define UE_NET_TRACE_CREATE_COLLECTOR (   ...)    nullptr

◆ UE_NET_TRACE_DESTROY_COLLECTOR

#define UE_NET_TRACE_DESTROY_COLLECTOR (   ...)

◆ UE_NET_TRACE_DISCARD_BUNCH

#define UE_NET_TRACE_DISCARD_BUNCH (   ...)

◆ UE_NET_TRACE_DYNAMIC_NAME

#define UE_NET_TRACE_DYNAMIC_NAME (   ...)

◆ UE_NET_TRACE_DYNAMIC_NAME_SCOPE

#define UE_NET_TRACE_DYNAMIC_NAME_SCOPE (   ...)

◆ UE_NET_TRACE_END_BUNCH

#define UE_NET_TRACE_END_BUNCH (   ...)

◆ UE_NET_TRACE_END_SESSION

#define UE_NET_TRACE_END_SESSION (   ...)

◆ UE_NET_TRACE_EVENTS

#define UE_NET_TRACE_EVENTS (   ...)

◆ UE_NET_TRACE_EXIT_NAMED_SCOPE

#define UE_NET_TRACE_EXIT_NAMED_SCOPE (   ...)

◆ UE_NET_TRACE_FLUSH_COLLECTOR

#define UE_NET_TRACE_FLUSH_COLLECTOR (   ...)

◆ UE_NET_TRACE_FRAME_STATSCOUNTER

#define UE_NET_TRACE_FRAME_STATSCOUNTER (   ...)

◆ UE_NET_TRACE_NAMED_DYNAMIC_NAME_SCOPE

#define UE_NET_TRACE_NAMED_DYNAMIC_NAME_SCOPE (   ...)

◆ UE_NET_TRACE_NAMED_OBJECT_SCOPE

#define UE_NET_TRACE_NAMED_OBJECT_SCOPE (   ...)

◆ UE_NET_TRACE_NAMED_SCOPE

#define UE_NET_TRACE_NAMED_SCOPE (   ...)

◆ UE_NET_TRACE_NETHANDLE_CREATED

#define UE_NET_TRACE_NETHANDLE_CREATED (   ...)

◆ UE_NET_TRACE_NETHANDLE_DESTROYED

#define UE_NET_TRACE_NETHANDLE_DESTROYED (   ...)

◆ UE_NET_TRACE_OBJECT_SCOPE

#define UE_NET_TRACE_OBJECT_SCOPE (   ...)

◆ UE_NET_TRACE_OFFSET_SCOPE

#define UE_NET_TRACE_OFFSET_SCOPE (   ...)

◆ UE_NET_TRACE_PACKET_DROPPED [1/2]

#define UE_NET_TRACE_PACKET_DROPPED (   ...)

◆ UE_NET_TRACE_PACKET_DROPPED [2/2]

#define UE_NET_TRACE_PACKET_DROPPED (   ...)

◆ UE_NET_TRACE_PACKET_RECV

#define UE_NET_TRACE_PACKET_RECV (   ...)

◆ UE_NET_TRACE_PACKET_SEND

#define UE_NET_TRACE_PACKET_SEND (   ...)

◆ UE_NET_TRACE_PACKET_STATSCOUNTER

#define UE_NET_TRACE_PACKET_STATSCOUNTER (   ...)

◆ UE_NET_TRACE_POLL_OBJECT_IS_WASTE

#define UE_NET_TRACE_POLL_OBJECT_IS_WASTE ( )

◆ UE_NET_TRACE_POLL_OBJECT_SCOPE

#define UE_NET_TRACE_POLL_OBJECT_SCOPE (   ...)

◆ UE_NET_TRACE_POP_SEND_BUNCH

#define UE_NET_TRACE_POP_SEND_BUNCH (   ...)

◆ UE_NET_TRACE_QUANTIZE_OBJECT_SCOPE

#define UE_NET_TRACE_QUANTIZE_OBJECT_SCOPE (   ...)

◆ UE_NET_TRACE_SCOPE

#define UE_NET_TRACE_SCOPE (   ...)

◆ UE_NET_TRACE_SET_SCOPE_NAME

#define UE_NET_TRACE_SET_SCOPE_NAME (   ...)

◆ UE_NET_TRACE_SET_SCOPE_OBJECTID

#define UE_NET_TRACE_SET_SCOPE_OBJECTID (   ...)

◆ UE_NET_TRACE_SUBOBJECT

#define UE_NET_TRACE_SUBOBJECT (   ...)

◆ UE_NET_TRACE_UPDATE_INSTANCE

#define UE_NET_TRACE_UPDATE_INSTANCE (   ...)

◆ UE_NET_TRACE_WRITE_OBJECT_SCOPE

#define UE_NET_TRACE_WRITE_OBJECT_SCOPE (   ...)