UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NetworkFileServerConnection.cpp File Reference
#include "NetworkFileServerConnection.h"
#include "HAL/PlatformFileManager.h"
#include "Misc/Paths.h"
#include "Misc/PathViews.h"
#include "Misc/ScopeLock.h"
#include "Serialization/BufferArchive.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/LocalTimestampDirectoryVisitor.h"
#include "IPlatformFileSandboxWrapper.h"
#include "NetworkMessage.h"
#include "ProjectDescriptor.h"
#include "NetworkFileSystemLog.h"
#include "Misc/PackageName.h"
#include "Interfaces/ITargetPlatform.h"
#include "HAL/PlatformTime.h"
#include "Interfaces/IPluginManager.h"
#include "PlatformInfo.h"

Classes

struct  FSandboxOnlyScope
 

Functions

void GetSandboxRootDirectories (FSandboxPlatformFile *Sandbox, FString &SandboxEngine, FString &SandboxProject, FString &SandboxEnginePlatformExtensions, FString &SandboxProjectPlatformExtensions, const FString &LocalEngineDir, const FString &LocalProjectDir, const FString &LocalEnginePlatformExtensionsDir, const FString &LocalProjectPlatformExtensionsDir)
 

Function Documentation

◆ GetSandboxRootDirectories()

void GetSandboxRootDirectories ( FSandboxPlatformFile Sandbox,
FString &  SandboxEngine,
FString &  SandboxProject,
FString &  SandboxEnginePlatformExtensions,
FString &  SandboxProjectPlatformExtensions,
const FString &  LocalEngineDir,
const FString &  LocalProjectDir,
const FString &  LocalEnginePlatformExtensionsDir,
const FString &  LocalProjectPlatformExtensionsDir 
)

Helper function for resolving engine and game sandbox paths