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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "NetworkFileServerConnection.h"#include "HAL/PlatformFileManager.h"#include "Misc/Paths.h"#include "Misc/PathViews.h"#include "Misc/ScopeLock.h"#include "Serialization/BufferArchive.h"#include "Misc/ConfigCacheIni.h"#include "Misc/LocalTimestampDirectoryVisitor.h"#include "IPlatformFileSandboxWrapper.h"#include "NetworkMessage.h"#include "ProjectDescriptor.h"#include "NetworkFileSystemLog.h"#include "Misc/PackageName.h"#include "Interfaces/ITargetPlatform.h"#include "HAL/PlatformTime.h"#include "Interfaces/IPluginManager.h"#include "PlatformInfo.h"Classes | |
| struct | FSandboxOnlyScope |
Functions | |
| void | GetSandboxRootDirectories (FSandboxPlatformFile *Sandbox, FString &SandboxEngine, FString &SandboxProject, FString &SandboxEnginePlatformExtensions, FString &SandboxProjectPlatformExtensions, const FString &LocalEngineDir, const FString &LocalProjectDir, const FString &LocalEnginePlatformExtensionsDir, const FString &LocalProjectPlatformExtensionsDir) |
| void GetSandboxRootDirectories | ( | FSandboxPlatformFile * | Sandbox, |
| FString & | SandboxEngine, | ||
| FString & | SandboxProject, | ||
| FString & | SandboxEnginePlatformExtensions, | ||
| FString & | SandboxProjectPlatformExtensions, | ||
| const FString & | LocalEngineDir, | ||
| const FString & | LocalProjectDir, | ||
| const FString & | LocalEnginePlatformExtensionsDir, | ||
| const FString & | LocalProjectPlatformExtensionsDir | ||
| ) |
Helper function for resolving engine and game sandbox paths