8#include "ObjectEditorUtils.generated.h"
140 template <
typename SourceType,
typename DestinationType>
146 return FObjectEditorUtils::MigratePropertyValue(SourceObject,
SourceProperty, DestinationObject, DestinationProperty);
157 template <
typename ObjectType,
typename ValueType>
175 Object->PreEditChange(PropertyChain);
191 template <
typename T>
216 FName DevelopmentStatusKey{
TEXT(
"Valkyrie_DevelopmentStatus")};
217 FString DevelopmentStatusValue_Experimental{
TEXT(
"Experimental")};
220 FName DeprecationStatusKey{
TEXT(
"Valkyrie_DeprecationStatus")};
221 FString DeprecationStatusValue_Deprecated{
TEXT(
"Deprecated")};
#define NULL
Definition oodle2base.h:134
#define check(expr)
Definition AssertionMacros.h:314
const void * SourceAddr
Definition BlueprintTypeConversions.cpp:392
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
@ RF_ClassDefaultObject
This object is used as the default template for all instances of a class. One object is created for e...
Definition ObjectMacros.h:563
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UnrealType.h:6738
Definition NameTypes.h:617
Definition UnrealType.h:174
UE_NODEBUG UE_FORCEINLINE_HINT SizeType Add(ElementType &&Item)
Definition Array.h:2696
bool AddHead(const ElementType &InElement)
Definition List.h:538
EPropertyBagResult SetPropertyValue(const FPropertyBagPropertyDesc *Desc, void *Address, const T &InValue)
Definition PropertyBag.cpp:1155
Definition UnrealType.h:6865