UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ObjectReferenceTypes.h File Reference
#include "Iris/Core/BitTwiddling.h"
#include "ObjectReferenceTypes.generated.h"

Go to the source code of this file.

Typedefs

typedef int32 TAsyncLoadPriority
 

Enumerations

enum class  EIrisAsyncLoadingPriority : uint8 {
  Default , High , VeryHigh , Max = VeryHigh ,
  Invalid
}
 

Functions

TAsyncLoadPriority ConvertAsyncLoadingPriority (EIrisAsyncLoadingPriority IrisPriority)
 

Typedef Documentation

◆ TAsyncLoadPriority

Enumeration Type Documentation

◆ EIrisAsyncLoadingPriority

Enumerator
Default 

The default loading priority used for all types. Generally corresponds to 0

High 

A loading priority setting for important classes.

VeryHigh 

A loading priority setting for critical classes.

Max 

Maximum possible value to the calculate minimum bits needed to serialize the enum

Invalid 

Don't use this in the config. Used in code to tell if a value was read and set.

Function Documentation

◆ ConvertAsyncLoadingPriority()

TAsyncLoadPriority ConvertAsyncLoadingPriority ( EIrisAsyncLoadingPriority  IrisPriority)