UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
OpenColorIOWrapperModule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "Logging/LogMacros.h"
7
9
11
16{
17public:
25 {
26 static const FName ModuleName = "OpenColorIOWrapper";
27 return FModuleManager::LoadModuleChecked<IOpenColorIOWrapperModule>(ModuleName);
28 }
29
35 static bool IsAvailable()
36 {
37 static const FName ModuleName = "OpenColorIOWrapper";
38 return FModuleManager::Get().IsModuleLoaded(ModuleName);
39 }
40
41#if WITH_OCIO
46#endif //WITH_OCIO
47
49 virtual ~IOpenColorIOWrapperModule() = default;
50};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_LOG_CATEGORY_EXTERN(CategoryName, DefaultVerbosity, CompileTimeVerbosity)
Definition LogMacros.h:361
CORE_API bool IsModuleLoaded(const FName InModuleName) const
Definition ModuleManager.cpp:347
static CORE_API FModuleManager & Get()
Definition ModuleManager.cpp:199
Definition NameTypes.h:617
Definition ModuleInterface.h:14
Definition OpenColorIOWrapperModule.h:16
static bool IsAvailable()
Definition OpenColorIOWrapperModule.h:35
virtual ~IOpenColorIOWrapperModule()=default
static IOpenColorIOWrapperModule & Get()
Definition OpenColorIOWrapperModule.h:24