UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IOpenColorIOWrapperModule Class Reference

#include <OpenColorIOWrapperModule.h>

+ Inheritance diagram for IOpenColorIOWrapperModule:

Public Member Functions

virtual ~IOpenColorIOWrapperModule ()=default
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Static Public Member Functions

static IOpenColorIOWrapperModuleGet ()
 
static bool IsAvailable ()
 

Detailed Description

Interface for the OpenColorIO module.

Constructor & Destructor Documentation

◆ ~IOpenColorIOWrapperModule()

virtual IOpenColorIOWrapperModule::~IOpenColorIOWrapperModule ( )
virtualdefault

Virtual destructor

Member Function Documentation

◆ Get()

static IOpenColorIOWrapperModule & IOpenColorIOWrapperModule::Get ( )
inlinestatic

Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.

Returns
Returns singleton instance, loading the module on demand if needed

◆ IsAvailable()

static bool IOpenColorIOWrapperModule::IsAvailable ( )
inlinestatic

Checks to see if this module is loaded and ready. It is only valid to call Get() during shutdown if IsAvailable() returns true.

Returns
True if the module is loaded and ready to use

The documentation for this class was generated from the following file: