![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "Containers/ResourceArray.h"#include "HAL/IConsoleManager.h"#include "HAL/LowLevelMemStats.h"#include "ProfilingDebugging/AssetMetadataTrace.h"#include "OpenGLDrv.h"#include "RHICoreBufferInitializer.h"Classes | |
| struct | PoolAllocation |
Namespaces | |
| namespace | OpenGLConsoleVariables |
Functions | |
| void * | GetAllocation (void *Target, uint32 Size, uint32 Offset, uint32 Alignment=16) |
| bool | RetireAllocation (FOpenGLBuffer *Target) |
| void | BeginFrame_VertexBufferCleanup () |
Variables | |
| int32 | OpenGLConsoleVariables::bUseStagingBuffer = 1 |
| int32 | OpenGLConsoleVariables::bUsePersistentMappingStagingBuffer = 1 |
| void BeginFrame_VertexBufferCleanup | ( | ) |
| bool RetireAllocation | ( | FOpenGLBuffer * | Target | ) |