UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
OpenGLBuffer.cpp File Reference

Classes

struct  PoolAllocation
 

Namespaces

namespace  OpenGLConsoleVariables
 

Functions

voidGetAllocation (void *Target, uint32 Size, uint32 Offset, uint32 Alignment=16)
 
bool RetireAllocation (FOpenGLBuffer *Target)
 
void BeginFrame_VertexBufferCleanup ()
 

Variables

int32 OpenGLConsoleVariables::bUseStagingBuffer = 1
 
int32 OpenGLConsoleVariables::bUsePersistentMappingStagingBuffer = 1
 

Function Documentation

◆ BeginFrame_VertexBufferCleanup()

void BeginFrame_VertexBufferCleanup ( )

◆ GetAllocation()

void * GetAllocation ( void Target,
uint32  Size,
uint32  Offset,
uint32  Alignment = 16 
)

◆ RetireAllocation()

bool RetireAllocation ( FOpenGLBuffer Target)