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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "HAL/PreprocessorHelpers.h"Go to the source code of this file.
Typedefs | |
| using | UGLsync = GLsync |
| #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
| #define GL_BLUE 0x1905 |
| #define GL_COMPRESSED_RED_RGTC1 0x8DBB |
| #define GL_COMPRESSED_RG_RGTC2 0x8DBD |
| #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
OpenGL extensions
| #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
| #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
| #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
| #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
| #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
| #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
| #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
| #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
| #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
| #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
| #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
| #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
| #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
| #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
| #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
| #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
| #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
| #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B |
| #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
| #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F |
| #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F |
| #define GL_COMPRESSED_SRGB_EXT 0x8C48 |
| #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C |
| #define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C |
| #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 |
| #define GL_COMPUTE_SHADER 0x91B9 |
| #define GL_COMPUTE_SHADER_BIT 0x00000020 |
| #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 |
| #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
| #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
| #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
| #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
| #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| #define GL_GPU_DISJOINT_EXT 0x8FBB |
| #define GL_HALF_FLOAT 0x140B |
Official OpenGL definitions
| #define GL_MAP_COHERENT_BIT 0x0080 |
| #define GL_MAP_PERSISTENT_BIT 0x0040 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
| #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
| #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB |
| #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
| #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
| #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
| #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
| #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
| #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
| #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 |
| #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 |
| #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
| #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
| #define GL_PATCH_VERTICES 0x8E72 |
| #define GL_PATCHES 0x000E |
| #define GL_READ_WRITE 0x88BA |
| #define GL_RED 0x1903 |
| #define GL_RGBA16F 0x881A |
| #define GL_RGBA_INTEGER 0x8D99 |
| #define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 |
| #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 |
| #define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 |
| #define GL_SLUMINANCE8_EXT 0x8C47 |
| #define GL_SLUMINANCE8_NV 0x8C47 |
| #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 |
| #define GL_SLUMINANCE_ALPHA_NV 0x8C44 |
| #define GL_SLUMINANCE_EXT 0x8C46 |
| #define GL_SLUMINANCE_NV 0x8C46 |
| #define GL_SRGB8_ALPHA8_EXT 0x8C43 |
| #define GL_SRGB8_EXT 0x8C41 |
| #define GL_SRGB8_NV 0x8C41 |
| #define GL_SRGB_ALPHA_EXT 0x8C42 |
| #define GL_SRGB_EXT 0x8C40 |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_STORAGE_CACHED_APPLE 0x85BE |
| #define GL_STORAGE_PRIVATE_APPLE 0x85BD |
| #define GL_STORAGE_SHARED_APPLE 0x85BF |
| #define GL_TESS_CONTROL_SHADER 0x8E88 |
| #define GL_TESS_EVALUATION_SHADER 0x8E87 |
| #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
| #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
| #define GL_TEXTURE_MINIMIZE_STORAGE_APPLE 0x85B6 |
| #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 |
| #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 |
| #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC |
| #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GL_TIME_ELAPSED_EXT 0x88BF |
| #define GL_TIMESTAMP_EXT 0x8E28 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
| #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
| #define TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 |