10#include "Kismet2/ComponentEditorUtils.h"
13#include "PackedLevelActor.generated.h"
32 ENGINE_API virtual bool IsLoadingEnabled()
const override;
38 ENGINE_API virtual void OnFilterChanged()
override;
47 UE_DEPRECATED(5.3,
"Use FPackedLevelActorUtils::CreateOrUpdateBlueprint instead")
49 UE_DEPRECATED(5.3,
"Use FPackedLevelActorUtils::CreateOrUpdateBlueprint instead")
51 UE_DEPRECATED(5.3,
"Use FPackedLevelActorUtils::UpdateBlueprint instead")
57 ENGINE_API virtual void UpdateLevelInstanceFromWorldAsset()
override;
95#if WITH_EDITORONLY_DATA
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelInstanceRuntimeBehavior
Definition LevelInstanceTypes.h:57
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
@ RF_Transactional
Object is transactional.
Definition ObjectMacros.h:562
#define UCLASS(...)
Definition ObjectMacros.h:776
#define DEFINE_ACTORDESC_TYPE(ActorType, ActorDescType)
Definition WorldPartitionActorDescType.h:36
EWorldPartitionActorFilterType
Definition WorldPartitionActorFilter.h:13
Definition LevelInstanceActor.h:19
Definition PackedLevelActor.h:26
Definition Archive.h:1208
Definition NameTypes.h:617
Definition UnrealType.h:174
Definition SubclassOf.h:30
Definition UniquePtr.h:107
Definition Blueprint.h:403
Definition InstancedStaticMeshComponent.h:158
UE_FORCEINLINE_HINT bool Modify(bool bAlwaysMarkDirty=true)
Definition Object.h:317
Definition SoftObjectPtr.h:174