UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleEventManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10
11#include "ParticleEventManager.generated.h"
12
13UCLASS(config=Game, NotBlueprintable, notplaceable)
15{
17
18 virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
19
20 virtual void HandleParticleSpawnEvents( UParticleSystemComponent* Component, const TArray<FParticleEventSpawnData>& SpawnEvents );
21 virtual void HandleParticleDeathEvents( UParticleSystemComponent* Component, const TArray<FParticleEventDeathData>& DeathEvents );
22 virtual void HandleParticleCollisionEvents( UParticleSystemComponent* Component, const TArray<FParticleEventCollideData>& CollisionEvents );
23 virtual void HandleParticleBurstEvents( UParticleSystemComponent* Component, const TArray<FParticleEventBurstData>& BurstEvents );
24};
25
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition ParticleEventManager.h:15
Definition Array.h:670
Type
Definition EngineTypes.h:3431