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| enum | EParticleSysParamType : int {
UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
,
UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
,
UMETA =(DisplayName="None")
, PSPT_MAX
} |
| |
| enum | ParticleReplayState : int { UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, PRS_MAX
} |
| |
| enum | EParticleEventType : int {
UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
,
UMETA =(DisplayName="None")
, UMETA =(DisplayName="None")
, EPET_MAX
} |
| |
◆ EParticleEventType
Event type
| Enumerator |
|---|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| EPET_MAX | |
◆ EParticleSysParamType
Enum for specifying type of a name instance parameter.
| Enumerator |
|---|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| PSPT_MAX | |
◆ ParticleReplayState
Particle system replay state
| Enumerator |
|---|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| UMETA | Replay system is disabled. Particles are simulated and rendered normally.
Capture all particle data to the clip specified by ReplayClipIDNumber. The frame to capture must be specified using the ReplayFrameIndex
Replay captured particle state from the clip specified by ReplayClipIDNumber. The frame to play must be specified using the ReplayFrameIndex
Any - allow any event
Spawn - a particle spawn event
Death - a particle death event
Collision - a particle collision event
Burst - a particle burst event
Blueprint - an event generated by level script
|
| PRS_MAX | |
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam()
◆ DECLARE_MULTICAST_DELEGATE_TwoParams()