![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ParticleSystemComponent.h>
Public Attributes | |
| TObjectPtr< const UObject > | WorldContextObject |
| TObjectPtr< UFXSystemAsset > | SystemTemplate |
| FVector | Location = FVector::ZeroVector |
| FRotator | Rotation = FRotator::ZeroRotator |
| FVector | Scale = FVector(1.f) |
| TObjectPtr< USceneComponent > | AttachToComponent |
| FName | AttachPointName = NAME_None |
| TEnumAsByte< EAttachLocation::Type > | LocationType = EAttachLocation::KeepWorldPosition |
| bool | bAutoDestroy = true |
| bool | bAutoActivate = true |
| EPSCPoolMethod | PoolingMethod = EPSCPoolMethod::None |
| bool | bPreCullCheck = true |
| bool | bIsPlayerEffect = false |
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.
| TObjectPtr<USceneComponent> FFXSystemSpawnParameters::AttachToComponent |
| FVector FFXSystemSpawnParameters::Location = FVector::ZeroVector |
| TEnumAsByte<EAttachLocation::Type> FFXSystemSpawnParameters::LocationType = EAttachLocation::KeepWorldPosition |
| EPSCPoolMethod FFXSystemSpawnParameters::PoolingMethod = EPSCPoolMethod::None |
| FRotator FFXSystemSpawnParameters::Rotation = FRotator::ZeroRotator |
| TObjectPtr<UFXSystemAsset> FFXSystemSpawnParameters::SystemTemplate |
| TObjectPtr<const UObject> FFXSystemSpawnParameters::WorldContextObject |