UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EAttachLocation Namespace Reference

Enumerations

enum  Type : int { KeepRelativeOffset , KeepWorldPosition , UMETA =(DisplayName = "Snap to Target, Keep World Scale") , UMETA =(DisplayName = "Snap to Target, Keep World Scale") }
 

Detailed Description

Deprecated rules for setting transform on attachment, new functions should use FAttachmentTransformRules isntead

Enumeration Type Documentation

◆ Type

Enumerator
KeepRelativeOffset 

Keeps current relative transform as the relative transform to the new parent.

KeepWorldPosition 

Automatically calculates the relative transform such that the attached component maintains the same world transform.

UMETA 

Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.

Snaps entire transform to target, including scale.

UMETA 

Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.

Snaps entire transform to target, including scale.