UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleEventData Struct Reference

#include <ParticleSystemComponent.h>

+ Inheritance diagram for FParticleEventData:

Public Member Functions

 FParticleEventData ()
 

Public Attributes

int32 Type
 
FName EventName
 
float EmitterTime
 
FVector Location
 
FVector Velocity
 
TArray< class UParticleModuleEventSendToGame * > EventData
 

Detailed Description

The base class for all particle event data.

Constructor & Destructor Documentation

◆ FParticleEventData()

FParticleEventData::FParticleEventData ( )
inline

Member Data Documentation

◆ EmitterTime

float FParticleEventData::EmitterTime

The emitter time at the event.

◆ EventData

TArray<class UParticleModuleEventSendToGame*> FParticleEventData::EventData

Game specific event metadata

◆ EventName

FName FParticleEventData::EventName

The name of the event.

◆ Location

FVector FParticleEventData::Location

The location of the event.

◆ Type

int32 FParticleEventData::Type

The type of event that was generated.

◆ Velocity

FVector FParticleEventData::Velocity

The velocity at the time of the event.


The documentation for this struct was generated from the following file: