![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ParticleSystemComponent.h>
Inheritance diagram for FParticleEventCollideData:Public Member Functions | |
| FParticleEventCollideData () | |
Public Member Functions inherited from FParticleExistingData | |
| FParticleExistingData () | |
Public Member Functions inherited from FParticleEventData | |
| FParticleEventData () | |
Public Attributes | |
| FVector | Normal |
| float | Time |
| int32 | Item |
| FName | BoneName |
| UPhysicalMaterial * | PhysMat |
Public Attributes inherited from FParticleExistingData | |
| float | ParticleTime |
| FVector | Direction |
Public Attributes inherited from FParticleEventData | |
| int32 | Type |
| FName | EventName |
| float | EmitterTime |
| FVector | Location |
| FVector | Velocity |
| TArray< class UParticleModuleEventSendToGame * > | EventData |
Collision particle event data.
|
inline |
| FName FParticleEventCollideData::BoneName |
Name of bone we hit (for skeletal meshes).
| int32 FParticleEventCollideData::Item |
Primitive data item which was hit, INDEX_NONE=none.
| FVector FParticleEventCollideData::Normal |
Normal vector in coordinate system of the returner. Zero=none.
| UPhysicalMaterial* FParticleEventCollideData::PhysMat |
The physical material for this collision.
| float FParticleEventCollideData::Time |
Time until hit, if line check.