UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleEventCollideData Struct Reference

#include <ParticleSystemComponent.h>

+ Inheritance diagram for FParticleEventCollideData:

Public Member Functions

 FParticleEventCollideData ()
 
- Public Member Functions inherited from FParticleExistingData
 FParticleExistingData ()
 
- Public Member Functions inherited from FParticleEventData
 FParticleEventData ()
 

Public Attributes

FVector Normal
 
float Time
 
int32 Item
 
FName BoneName
 
UPhysicalMaterialPhysMat
 
- Public Attributes inherited from FParticleExistingData
float ParticleTime
 
FVector Direction
 
- Public Attributes inherited from FParticleEventData
int32 Type
 
FName EventName
 
float EmitterTime
 
FVector Location
 
FVector Velocity
 
TArray< class UParticleModuleEventSendToGame * > EventData
 

Detailed Description

Collision particle event data.

Constructor & Destructor Documentation

◆ FParticleEventCollideData()

FParticleEventCollideData::FParticleEventCollideData ( )
inline

Member Data Documentation

◆ BoneName

FName FParticleEventCollideData::BoneName

Name of bone we hit (for skeletal meshes).

◆ Item

int32 FParticleEventCollideData::Item

Primitive data item which was hit, INDEX_NONE=none.

◆ Normal

FVector FParticleEventCollideData::Normal

Normal vector in coordinate system of the returner. Zero=none.

◆ PhysMat

UPhysicalMaterial* FParticleEventCollideData::PhysMat

The physical material for this collision.

◆ Time

float FParticleEventCollideData::Time

Time until hit, if line check.


The documentation for this struct was generated from the following file: