![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ParticleSystemComponent.h>
Inheritance diagram for FParticleExistingData:Public Member Functions | |
| FParticleExistingData () | |
Public Member Functions inherited from FParticleEventData | |
| FParticleEventData () | |
Public Attributes | |
| float | ParticleTime |
| FVector | Direction |
Public Attributes inherited from FParticleEventData | |
| int32 | Type |
| FName | EventName |
| float | EmitterTime |
| FVector | Location |
| FVector | Velocity |
| TArray< class UParticleModuleEventSendToGame * > | EventData |
Particle event data for particles that already existed at the time of the event
|
inline |
| FVector FParticleExistingData::Direction |
The direction of the particle at the time of the event.
| float FParticleExistingData::ParticleTime |
How long the particle had been alive at the time of the event.