UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleAccelerationDrag.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*==============================================================================
4 ParticleModuleAccelerationDrag: Drag coefficient.
5==============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
13#include "ParticleModuleAccelerationDrag.generated.h"
14
17
18UCLASS(editinlinenew, hidecategories=(Object, Acceleration), MinimalAPI, meta=(DisplayName = "Drag"))
20{
22
23
24 UPROPERTY()
26
28 UPROPERTY(EditAnywhere, Category = Drag)
30
32 void InitializeDefaults();
33
34 //Begin UObject Interface
35#if WITH_EDITOR
36 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
37#endif // WITH_EDITOR
38 virtual void PostInitProperties() override;
39 //End UObject Interface
40
41 //Begin UParticleModule Interface
42 virtual void CompileModule( struct FParticleEmitterBuildInfo& EmitterInfo ) override;
43 virtual void Update(const FUpdateContext& Context) override;
44 //End UParticleModule Interface
45
46 virtual void PostLoad() override;
47
48#if WITH_EDITOR
49 virtual bool IsValidForLODLevel(UParticleLODLevel* LODLevel, FString& OutErrorString) override;
50#endif
51
52protected:
54};
55
56
57
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DistributionFloat.h:103
Definition ParticleLODLevel.h:22
Definition ParticleModuleAccelerationBase.h:15
Definition ParticleEmitterInstances.h:78
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28
Definition ObjectPtr.h:488