#include <DistributionFloat.h>
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| | FRawDistributionFloat () |
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| ENGINE_API bool | IsCreated () |
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| ENGINE_API const FRawDistribution * | GetFastRawDistribution () |
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| ENGINE_API float | GetValue (float F=0.0f, UObject *Data=NULL, struct FRandomStream *InRandomStream=NULL) |
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| ENGINE_API void | GetOutRange (float &MinOut, float &MaxOut) |
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| bool | IsUniform () |
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| ENGINE_API void | InitLookupTable () |
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| bool | HasLookupTable (bool bInitializeIfNeeded=true) |
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| bool | OkForParallel () |
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| | FRawDistribution () |
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| ENGINE_API bool | Serialize (FArchive &Ar) |
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| ENGINE_API void | GetValue (float Time, float *Value, int32 NumCoords, int32 Extreme, struct FRandomStream *InRandomStream) const |
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| ENGINE_API void | GetValue1 (float Time, float *Value, int32 Extreme, struct FRandomStream *InRandomStream) const |
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| ENGINE_API void | GetValue3 (float Time, float *Value, int32 Extreme, struct FRandomStream *InRandomStream) const |
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| void | GetValue1None (float Time, float *InValue) const |
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| void | GetValue3None (float Time, float *InValue) const |
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| ENGINE_API void | GetValue1Extreme (float Time, float *Value, int32 Extreme, struct FRandomStream *InRandomStream) const |
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| ENGINE_API void | GetValue3Extreme (float Time, float *Value, int32 Extreme, struct FRandomStream *InRandomStream) const |
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| ENGINE_API void | GetValue1Random (float Time, float *Value, struct FRandomStream *InRandomStream) const |
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| ENGINE_API void | GetValue3Random (float Time, float *Value, struct FRandomStream *InRandomStream) const |
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| bool | IsSimple () |
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◆ FRawDistributionFloat()
| FRawDistributionFloat::FRawDistributionFloat |
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◆ GetFastRawDistribution()
◆ GetOutRange()
| void FRawDistributionFloat::GetOutRange |
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float & |
MinOut, |
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float & |
MaxOut |
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Get the min and max values
◆ GetValue()
Get the value at the specified F
◆ HasLookupTable()
| bool FRawDistributionFloat::HasLookupTable |
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bool |
bInitializeIfNeeded = true | ) |
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◆ InitLookupTable()
| void FRawDistributionFloat::InitLookupTable |
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◆ IsCreated()
| bool FRawDistributionFloat::IsCreated |
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Whether the distribution data has been cooked or the object itself is available
◆ IsUniform()
| bool FRawDistributionFloat::IsUniform |
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Is this distribution a uniform type? (ie, does it have two values per entry?)
◆ OkForParallel()
| bool FRawDistributionFloat::OkForParallel |
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◆ Distribution
The documentation for this struct was generated from the following files: