UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleAttractorParticle.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleAttractorParticle.generated.h"
11
14
15UENUM()
17{
18 EAPSM_Random UMETA(DisplayName="Random"),
19 EAPSM_Sequential UMETA(DisplayName="Sequential"),
21};
22
23UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Particle Attractor"))
25{
27
28
31 UPROPERTY(EditAnywhere, export, noclear, Category=Attractor)
32 FName EmitterName;
33
38 UPROPERTY(EditAnywhere, Category=Attractor)
39 struct FRawDistributionFloat Range;
40
44 UPROPERTY(EditAnywhere, Category=Attractor)
45 uint32 bStrengthByDistance:1;
46
51 UPROPERTY(EditAnywhere, Category=Attractor)
52 struct FRawDistributionFloat Strength;
53
55 UPROPERTY(EditAnywhere, Category=Attractor)
56 uint32 bAffectBaseVelocity:1;
57
64 UPROPERTY(EditAnywhere, Category=Location)
66
70 UPROPERTY(EditAnywhere, Category=Attractor)
71 uint32 bRenewSource:1;
72
76 UPROPERTY(EditAnywhere, Category=Attractor)
77 uint32 bInheritSourceVel:1;
78
79 UPROPERTY()
80 int32 LastSelIndex;
81
83 void InitializeDefaults();
84
85 //Begin UObject Interface
86#if WITH_EDITOR
87 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
88#endif // WITH_EDITOR
89 virtual void PostInitProperties() override;
90 //End UObject Interface
91
92 //Begin UParticleModule Interface
93 virtual void Spawn(const FSpawnContext& Context) override;
94 virtual void Update(const FUpdateContext& Context) override;
95 virtual uint32 RequiredBytes(UParticleModuleTypeDataBase* TypeData) override;
96 //End UParticleModule Interface
97};
98
99
100
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
EAttractorParticleSelectionMethod
Definition ParticleModuleAttractorParticle.h:17
@ EAPSM_MAX
Definition ParticleModuleAttractorParticle.h:20
@ UMETA
Definition ParticleModuleAttractorParticle.h:18
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition ParticleModuleAttractorBase.h:13
Definition ParticleModuleAttractorParticle.h:25
Definition ParticleModuleTypeDataBase.h:18
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28