UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleAttractorPointGravity.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*==============================================================================
4 ParticleModuleAttractorPointGravity: Causes particles to accelerate towards
5 a point in space.
6==============================================================================*/
7
8#pragma once
9
10#include "CoreMinimal.h"
14#include "ParticleModuleAttractorPointGravity.generated.h"
15
17
18UCLASS(editinlinenew, hidecategories=Object, meta=(DisplayName = "Point Gravity"))
20{
22
23
24 UPROPERTY(EditAnywhere, Category=PointGravitySource)
26
28 UPROPERTY(EditAnywhere, Category=PointGravitySource)
29 float Radius;
30
32 UPROPERTY()
33 TObjectPtr<class UDistributionFloat> Strength_DEPRECATED;
34
36 UPROPERTY(EditAnywhere, noclear, Category=PointGravitySource)
37 FRawDistributionFloat StrengthRaw;
38
40 void InitializeDefaults();
41
42 //Begin UObject Interface
43#if WITH_EDITOR
44 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
45#endif // WITH_EDITOR
46 virtual void PostInitProperties() override;
47 virtual void PostLoad() override;
48 //End UObject Interface
49
50 //Begin UParticleModule Interface
51 virtual void CompileModule(struct FParticleEmitterBuildInfo& EmitterInfo) override;
52 virtual void Render3DPreview(const FPreviewContext& Context) override;
53 //End UParticleModule Interface
54};
55
56
57
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ParticleModuleAttractorBase.h:13
Definition ParticleModuleAttractorPointGravity.h:20
Definition ParticleEmitterInstances.h:78
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28
Definition ObjectPtr.h:488