UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleAttractorPoint.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
11#include "ParticleModuleAttractorPoint.generated.h"
12
14
15UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Point Attractor"))
17{
19
20
21 UPROPERTY(EditAnywhere, Category=Attractor)
23
25 UPROPERTY(EditAnywhere, Category=Attractor)
26 struct FRawDistributionFloat Range;
27
29 UPROPERTY(EditAnywhere, Category=Attractor)
30 struct FRawDistributionFloat Strength;
31
33 UPROPERTY(EditAnywhere, Category=Attractor)
34 uint32 StrengthByDistance:1;
35
37 UPROPERTY(EditAnywhere, Category=Attractor)
38 uint32 bAffectBaseVelocity:1;
39
41 UPROPERTY(EditAnywhere, Category=Attractor)
42 uint32 bOverrideVelocity:1;
43
45 UPROPERTY(EditAnywhere, Category=Attractor)
46 uint32 bUseWorldSpacePosition:1;
47
49 UPROPERTY(EditAnywhere, Category=Attractor)
50 uint32 Positive_X:1;
51
53 UPROPERTY(EditAnywhere, Category=Attractor)
54 uint32 Positive_Y:1;
55
57 UPROPERTY(EditAnywhere, Category=Attractor)
58 uint32 Positive_Z:1;
59
61 UPROPERTY(EditAnywhere, Category=Attractor)
62 uint32 Negative_X:1;
63
65 UPROPERTY(EditAnywhere, Category=Attractor)
66 uint32 Negative_Y:1;
67
69 UPROPERTY(EditAnywhere, Category=Attractor)
70 uint32 Negative_Z:1;
71
73 void InitializeDefaults();
74
75 //Begin UObject Interface
76#if WITH_EDITOR
77 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
78#endif // WITH_EDITOR
79 virtual void PostInitProperties() override;
80 //End UObject Interface
81
82 //Begin UParticleModule Interface
83 virtual void Update(const FUpdateContext& Context) override;
84 virtual void Render3DPreview(const FPreviewContext& Context) override;
85 //End UParticleModule Interface
86};
87
88
89
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ParticleModuleAttractorBase.h:13
Definition ParticleModuleAttractorPoint.h:17
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28
Definition DistributionVector.h:59