#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Particles/ParticleModule.h"
#include "ParticleModuleBeamBase.generated.h"
Go to the source code of this file.
◆ Beam2SourceTargetMethod
ParticleModuleBeamBase
The base class for all Beam modules. The method to use in determining the source/target.
| Enumerator |
|---|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| PEB2STM_MAX | |
◆ Beam2SourceTargetTangentMethod
The method to use in determining the source/target tangent.
| Enumerator |
|---|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| UMETA | Default - use the distribution. This is the fallback for when other modes can't be resolved.
UserSet - use the user set value. Primarily intended for weapon effects.
Emitter - use the emitter position as the source/target.
Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
Actor - use the actor as the source/target. The name of the actor should be set in <Source/Target>Name.
Direct - a direct line between source and target.
UserSet - use the user set value.
Distribution - use the distribution.
Emitter - use the emitter direction.
|
| PEB2STTM_MAX | |