9#include "ParticleModuleCollisionGPU.generated.h"
60 UPROPERTY(EditAnywhere, Category=
Collision, meta=(UIMin=0, ClampMin=0, UIMax=1, ClampMax=1))
67 float RandomDistribution;
91 void InitializeDefaults();
97 virtual void PostInitProperties()
override;
109 friend class FParticleModuleCollisionGPUDetails;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
auto Response
Definition ExternalRpcRegistry.cpp:598
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
@ Stop
Definition PrecomputedVolumetricLightmapStreaming.cpp:26
Definition EnumAsByte.h:22
Definition ParticleEmitter.h:98
Definition ParticleLODLevel.h:22
Definition ParticleModuleCollisionBase.h:34
Definition ParticleModuleCollisionGPU.h:34
Definition EngineTypes.h:691
Type
Definition EngineTypes.h:693
Definition ParticleModuleCollisionGPU.h:20
Type
Definition ParticleModuleCollisionGPU.h:22
@ Bounce
Definition ParticleModuleCollisionGPU.h:24
@ Kill
Definition ParticleModuleCollisionGPU.h:28
int
Definition TestServer.py:515
Definition ParticleEmitterInstances.h:78
Definition UnrealType.h:6865
Definition DistributionFloat.h:28