UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleKillHeight.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleKillHeight.generated.h"
11
13
14UCLASS(editinlinenew, hidecategories=Object, meta=(DisplayName = "Kill Height"))
16{
18
19
20 UPROPERTY(EditAnywhere, Category=Kill)
21 struct FRawDistributionFloat Height;
22
24 UPROPERTY(EditAnywhere, Category=Kill)
25 uint32 bAbsolute:1;
26
31 UPROPERTY(EditAnywhere, Category=Kill)
32 uint32 bFloor:1;
33
35 UPROPERTY(EditAnywhere, Category=Kill)
36 uint32 bApplyPSysScale:1;
37
39 void InitializeDefaults();
40
41 //Begin UObject Interface
42#if WITH_EDITOR
43 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
44#endif // WITH_EDITOR
45 virtual void PostInitProperties() override;
46 //End UObject Interface
47
48 //Begin UParticleModule Interface
49 virtual void Update(const FUpdateContext& Context) override;
50 virtual void Render3DPreview(const FPreviewContext& Context) override;
51 //End UParticleModule Interface
52};
53
54
55
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ParticleModuleKillBase.h:13
Definition ParticleModuleKillHeight.h:16
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28