UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleLocationPrimitiveCylinder.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3//~=============================================================================
4// ParticleModuleLocationPrimitiveCylinder
5// Location primitive spawning within a cylinder.
6//~=============================================================================
7
8#pragma once
9
10#include "CoreMinimal.h"
13#include "ParticleModuleLocationPrimitiveCylinder.generated.h"
14
16
17UENUM()
19{
20 PMLPC_HEIGHTAXIS_X UMETA(DisplayName="X"),
21 PMLPC_HEIGHTAXIS_Y UMETA(DisplayName="Y"),
22 PMLPC_HEIGHTAXIS_Z UMETA(DisplayName="Z"),
24};
25
26UCLASS(editinlinenew, hidecategories = Object, meta = (DisplayName = "Cylinder"), MinimalAPI)
28{
30
31
32 UPROPERTY(EditAnywhere, Category=Location)
33 uint32 RadialVelocity:1;
34
36 UPROPERTY(EditAnywhere, Category=Location)
37 struct FRawDistributionFloat StartRadius;
38
40 UPROPERTY(EditAnywhere, Category=Location)
41 struct FRawDistributionFloat StartHeight;
42
50 UPROPERTY(EditAnywhere, Category=Location)
52
54 ENGINE_API void InitializeDefaults();
55
56 //~ Begin UObject Interface
57#if WITH_EDITOR
58 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
59#endif // WITH_EDITOR
60 ENGINE_API virtual void PostInitProperties() override;
61 //~ End UObject Interface
62
63 //~ Begin UParticleModule Interface
64 ENGINE_API virtual void Spawn(const FSpawnContext& Context) override;
65 ENGINE_API virtual void Render3DPreview(const FPreviewContext& Context) override;
66 //~ End UParticleModule Interface
67
76 ENGINE_API void SpawnEx(const FSpawnContext& Context, struct FRandomStream* InRandomStream);
77};
78
79
80
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define UENUM(...)
Definition ObjectMacros.h:749
CylinderHeightAxis
Definition ParticleModuleLocationPrimitiveCylinder.h:19
@ UMETA
Definition ParticleModuleLocationPrimitiveCylinder.h:20
@ PMLPC_HEIGHTAXIS_MAX
Definition ParticleModuleLocationPrimitiveCylinder.h:23
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition EnumAsByte.h:22
Definition ParticleModuleLocationPrimitiveBase.h:21
Definition ParticleModuleLocationPrimitiveCylinder.h:28
Definition ParticleEmitterInstances.h:226
FVector Location
Definition ParticleEmitterInstances.h:259
Definition UnrealType.h:6865
Definition RandomStream.h:20
Definition DistributionFloat.h:28