UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleLocationPrimitiveSphere.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3//~=============================================================================
4// ParticleModuleLocationPrimitiveSphere
5// Location primitive spawning within a Sphere.
6//~=============================================================================
7
8#pragma once
9
10#include "CoreMinimal.h"
13#include "ParticleModuleLocationPrimitiveSphere.generated.h"
14
16
17UCLASS(editinlinenew, hidecategories=Object, meta=(DisplayName = "Sphere"), MinimalAPI)
19{
21
22
23 UPROPERTY(EditAnywhere, Category=Location)
24 struct FRawDistributionFloat StartRadius;
25
27 ENGINE_API void InitializeDefaults();
28
29 //~ Begin UObject Interface
30#if WITH_EDITOR
31 ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
32#endif // WITH_EDITOR
33 ENGINE_API virtual void PostInitProperties() override;
34 //~ End UObject Interface
35
36 //~ Begin UParticleModule Interface
37 ENGINE_API virtual void Spawn(const FSpawnContext& Context) override;
38 ENGINE_API virtual void Render3DPreview(const FPreviewContext& Context) override;
39 //~ End UParticleModule Interface
40
49 ENGINE_API void SpawnEx(const FSpawnContext& Context, struct FRandomStream* InRandomStream);
50};
51
52
53
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ParticleModuleLocationPrimitiveBase.h:21
Definition ParticleModuleLocationPrimitiveSphere.h:19
Definition ParticleEmitterInstances.h:226
FVector Location
Definition ParticleEmitterInstances.h:259
Definition UnrealType.h:6865
Definition RandomStream.h:20
Definition DistributionFloat.h:28