UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleRotationOverLifetime.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleRotationOverLifetime.generated.h"
11
13
14UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Rotation/Life"))
16{
18
19
23 UPROPERTY(EditAnywhere, Category=Rotation)
24 struct FRawDistributionFloat RotationOverLife;
25
30 UPROPERTY(EditAnywhere, Category=Rotation)
31 uint32 Scale:1;
32
34 void InitializeDefaults();
35
36 //Begin UObject Interface
37#if WITH_EDITOR
38 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
39#endif // WITH_EDITOR
40 virtual void PostInitProperties() override;
41 //End UObject Interface
42
43 //Begin UParticleModule Interface
44 virtual void Update(const FUpdateContext& Context) override;
45 //End UParticleModule Interface
46};
47
48
49
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ParticleModuleRotationBase.h:13
Definition ParticleModuleRotationOverLifetime.h:16
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28