UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ParticleModuleRotationRateMultiplyLife.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
10#include "ParticleModuleRotationRateMultiplyLife.generated.h"
11
14
15UCLASS(editinlinenew, hidecategories=Object, MinimalAPI, meta=(DisplayName = "Rotation Rate * Life"))
17{
19
20
24 UPROPERTY(EditAnywhere, Category=Rotation)
25 struct FRawDistributionFloat LifeMultiplier;
26
28 void InitializeDefaults();
29
30 //Begin UObject Interface
31#if WITH_EDITOR
32 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
33#endif // WITH_EDITOR
34 virtual void PostInitProperties() override;
35 //End UObject Interface
36
37 //~ Begin UParticleModule Interface
38 virtual void Spawn(const FSpawnContext& Context) override;
39 virtual void Update(const FUpdateContext& Context) override;
40 virtual void SetToSensibleDefaults(UParticleEmitter* Owner) override;
41 // End UParticleModule Interface
42};
43
44
45
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ParticleEmitter.h:98
Definition ParticleModuleRotationRateBase.h:13
Definition ParticleModuleRotationRateMultiplyLife.h:17
Definition ParticleEmitterInstances.h:226
Definition UnrealType.h:6865
Definition DistributionFloat.h:28